ProloguesChapter 1
The School
Academic PoliciesApply



Frequently Asked Questions

- More will be added as time allows... Information is subject to change.-


Places on the Map of Easden

Eastridge - The city nearest Eastridge Academy, often frequented by students during the summer.

Ling Monastery - Known for their highly secretive and comprehensive training. The Ling Monastery has a reputation for studying healing and defensive magic. The Ling Monastery is also Easden's closest tie to Norn.

Reyen Academy - A rival school to Eastridge. This school provides comparable training, although it is not held to be as prestigious as Eastridge.

Saiyu Monastery - Known for their highly secretive and intense training. The Saiyu Monastery has a reputation for studying combat magic.

Southern Stronghold - A military fortress meant to defend the southern border of Easden.

The Old City - Ancient ruins, about which not much is known. Rune theorists have been known to study the ruins, and much of what is currently know about rune magic can be traced back to such sites.

The Royal City - The city of residence of the current Emperor. This city is where court is held.

The University for Arcane Magics - An academic school dedicated to theortical study. Popular with the royalty and nobility.

The Western Fortress - A military fortress meant to defend the western border of Easden.


A Brief Discussion of Culture in the world of SFA

**It is common to find people of all appearances on any of the four continents. There are some physical traits that are more commonly found in certain places, and those are the traits listed below. However, these are merely trends.

Easden - Unified under the Emperor. Language: Easdenian. Easden's exports include cloth, amber, gold, timber, and wine. In general, people from central Easden have blonde or brown hair, brown, green, or blue eyes, and fair to dark skin tones. People from southern Easden and northern Easden tend to have lighter shades of hair and skin than people of central Easden.

Norn - Made up of several independent states, all governed by the Nornese Council. Language: Nornese. Norn's exports include silk, dyes and inks, pearls, and fur. In general, people from Norn have black hair, brown eyes, and fair skin tones. They tend to have shorter statures.

Rawen - Composed of several smaller holdings ruled by various groups. Language: Rawen. Rawen's exports include spices, wheat, ivory, and fruits. In general, people from northern Rawen appear similar to the Nornese, but with almond shaped eyes and slightly darker skin. People from central and southern Rawen have brown or black hair, brown eyes, and dark skin tones.

Serath - Composed of several smaller holdings ruled by various competing groups that continually vie for power. Language: Serathian. Serath's exports include opals, salt, glass, incense, and cocoa. As the largest landmass, Serath has the most diverse population. In general, people from northwestern Serath have brown or black hair, brown or hazel eyes, and dark skin tones. People from southwestern Serath have brown or dark blonde hair, brown or blue eyes, and medium skin tones. People from northeastern Serath have hair color ranging from black to blonde to brown, blue or brown eyes, and medium skin tones. People from southeastern Serath have brown or blonde hair, green, blue or brown eyes, and fair skin tones.


Magical Terminology

Magical Affinity - How strong a person's connection to magic is. For example, Wisteria would have a very high affinity and Fell would have an extremely low affinity. This determines how easily they can cast runes. A person's affinity to magic can be slightly increased with training, although there are limits to how much improvement can be made. Affinity, for the most part, is set. (Note: affinity is only one factor in casting runes. Other factors that may prove more important include memorization of the runes, practice writing out and executing

Embedded runes - Runes that can be used by the mage who posesses them to aid in casting. For example, a mage embedded with the Sharp Rune would be able to draw upon it to cast the Sharp Rune. The process of embedding a rune is extremely difficult, requiring multiple mages to facilitate the process. It is also extremely painful.

Imprinted runes - Runes that impart a quality where they are marked. For example, a sword imprinted with the Sharp Rune would stay sharp longer. The process of imprinting a lasting rune is extremely difficult and time consuming; it is much more difficult than simply casting a rune.

Will - Along with magical affinity, will plays a strong part in casting. Unlike affinity, which changes rarely, will can fluctuate with the caster's personality, experience, fortitude, stage of life, and mood. For the most part, a spell caster's ability to improve is determined by his or her will, since magical affinity doesn't change.


Q: How does the rune system in SFA work?

A: People in magically powerful families, the Warrior Elite, or in select monasteries have a high probability of having a high affinity, though it is always possible for some of lower origins to have a high affinity and vice versa.

At the very beginning, the magic that was summoned via affinity and executed with will was difficult to control. People eventually created techniques to be able to control the magic. This technique came to be called rune-casting, and runes were created for that end. Runes became extensions of will, and confined the magic into specific energies to perform certain tasks.

No one currently alive understands why people have affinities, just that they do.

Q: Is Easden's system of magic the same as Norn's? Serath's? Rawen's?

A: Each continent has a different way of approaching rune magic. While the runes used and the style of writing may vary, however, much of the magic is essentially the same. For example, in Easden, people cast the Light Rune. In Norn, the same magic is referred to as Glow, and the rune is written in a different style. The continents each have a different philosophy of magic as well.